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/ Champak 130 / Vol 130.iso / games / hummer.swf / scripts / DefineSprite_384 / frame_5 / DoAction.as
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Text File  |  2007-01-08  |  2.9 KB  |  110 lines

  1. var ┬º\x01┬º = 970;
  2. while(true)
  3. {
  4.    if(eval("\x01") == 970)
  5.    {
  6.       set("\x01",eval("\x01") - 509);
  7.       ┬º┬ºpush(true);
  8.    }
  9.    else
  10.    {
  11.       if(eval("\x01") == 788)
  12.       {
  13.          set("\x01",eval("\x01") - 317);
  14.          break;
  15.       }
  16.       if(eval("\x01") == 116)
  17.       {
  18.          set("\x01",eval("\x01") - 110);
  19.          ┬º┬ºpush(true);
  20.       }
  21.       else if(eval("\x01") == 461)
  22.       {
  23.          set("\x01",eval("\x01") + 327);
  24.          if(┬º┬ºpop())
  25.          {
  26.             set("\x01",eval("\x01") - 317);
  27.          }
  28.       }
  29.       else if(eval("\x01") == 471)
  30.       {
  31.          set("\x01",eval("\x01") + 214);
  32.          ┬º┬ºpush(true);
  33.       }
  34.       else
  35.       {
  36.          if(eval("\x01") == 914)
  37.          {
  38.             set("\x01",eval("\x01") - 798);
  39.             ┬º┬ºpush(mbsubstring(┬º┬ºpop(),┬º┬ºpop(),┬º┬ºpop() instanceof ┬º┬ºpop()));
  40.             break;
  41.          }
  42.          if(eval("\x01") == 617)
  43.          {
  44.             set("\x01",eval("\x01") + 297);
  45.             if(┬º┬ºpop())
  46.             {
  47.                set("\x01",eval("\x01") - 798);
  48.             }
  49.          }
  50.          else if(eval("\x01") == 685)
  51.          {
  52.             set("\x01",eval("\x01") + 219);
  53.             if(┬º┬ºpop())
  54.             {
  55.                set("\x01",eval("\x01") - 110);
  56.             }
  57.          }
  58.          else if(eval("\x01") == 6)
  59.          {
  60.             set("\x01",eval("\x01") + 575);
  61.             if(┬º┬ºpop())
  62.             {
  63.                set("\x01",eval("\x01") + 350);
  64.             }
  65.          }
  66.          else
  67.          {
  68.             if(eval("\x01") != 794)
  69.             {
  70.                if(eval("\x01") == 581)
  71.                {
  72.                   set("\x01",eval("\x01") + 350);
  73.                   break;
  74.                }
  75.                if(eval("\x01") == 904)
  76.                {
  77.                   set("\x01",eval("\x01") - 110);
  78.                   break;
  79.                }
  80.                if(eval("\x01") == 931)
  81.                {
  82.                   set("\x01",eval("\x01") - 352);
  83.                   _quality = "MEDIUM";
  84.                   var sequenceGame = new utils.FSequence();
  85.                   var collide = new engine.Collide();
  86.                   var gasFlag = false;
  87.                   var gasFlag2 = false;
  88.                   var updateGameInterval;
  89.                   var carTypes = new Array();
  90.                   carTypes[0] = [0,1,2];
  91.                   carTypes[1] = [1,2,0];
  92.                   carTypes[2] = [2,0,1];
  93.                   var autos = new Array();
  94.                   var objects = new Array();
  95.                   var screens = new Array();
  96.                   var loadingArr = new Array();
  97.                   var posFinish;
  98.                   _root.musicArc2.stopMusic();
  99.                   iniGame();
  100.                   stop();
  101.                }
  102.                break;
  103.             }
  104.             set("\x01",eval("\x01") - 177);
  105.             ┬º┬ºpush(true);
  106.          }
  107.       }
  108.    }
  109. }
  110.